EA 2026
At this point, all we can do is laugh at ourselves. A few more days won’t make much of a difference.
We’re starting the updates this week. Pinky promise. 🤞
Just wait and see... It’s time to slowly start sharing what we’ve been working on.
And when we say slowly, we mean "really slowly". This week, we’ll start with a few small updates, details, and bits of information about Intetaverse. Nothing dramatic. Not yet. One step at a time.
AI Usage Disclosure - Do we use AI? Yes. Does AI make our games? No.
We are not going to pretend modern tools do not exist. We use AI where it is useful, but we treat it as a support tool, not a creator.
Holiday is over. We are not.
We made a business decision to take a proper break, recharge the batteries, and come back ready for the final push toward what we started:
finishing Intetaverse.
Time to regroup
We will use the first two weeks of July to regroup, reorganize, and review the development pipeline.
Development Update
We know many of you are waiting for a demo date.
The truth is simple: we're not particularly good at predicting release dates.
For now, we’re in the “trust me, bro” phase. Every studio starts there.
The difference? We plan to prove it — with actual gameplay, not promises.
Words and promises are cheap, so we won’t sell you dreams like politicians do.
This project is still a baby — it cries, keeps us up at night, and makes us question our sanity. It brings both joy and frustration, sometimes in the same hour.
When it’s ready to show itself, the demo will be like a beautiful woman, one with more to offer than just looks — just how we like it.
Until then, we raise the baby, fix the mess, drink too much coffee, and quietly build something worth the noise.
Don’t buy it before you try it. If the demo doesn’t hook you, we don’t deserve the sale.
We finish one universe before opening the next. Drusilla begins after IntetaVerse is fully alive.
After the demo/EA launches, you’re not just playing — you’re helping build the game. Your feedback drives the updates.