EA 2026
We'll be sharing screenshots and short videos on Instagram, images and development updates on our website, and longer gameplay videos on YouTube.
At least until the real marketing campaign begins. Then we'll make sure to annoy you at every possible opportunity.
It's time to start sharing our progress regularly. Starting today, we'll be posting 1–2 updates per week, giving you a closer look at the world we're building. Nothing dramatic. No grand promises. Just steady progress, one small step at a time. After all, even the biggest colonies start with a single building.
For now, we’re in the “trust me, bro” phase. Every studio starts there.
The difference? We plan to prove it — with actual gameplay, not promises.
Words and promises are cheap, so we won’t sell you dreams like politicians do.
This project is still a baby — it cries, keeps us up at night, and makes us question our sanity. It brings both joy and frustration, sometimes in the same hour.
When it’s ready to show itself, the demo will be like a beautiful woman, one with more to offer than just looks — just how we like it.
Until then, we raise the baby, fix the mess, drink too much coffee, and quietly build something worth the noise.
Don’t buy it before you try it. If the demo doesn’t hook you, we don’t deserve the sale.
We finish one universe before opening the next. Drusilla begins after IntetaVerse is fully alive.
After the demo/EA launches, you’re not just playing — you’re helping build the game. Your feedback drives the updates.